![]() ![]() I’d say that they’re all high on their own supply, except they’re meant to be chewing coca, not nodding off on dope. Yet your enemies are dim-witted, prone to dumb corner-camping strategies and spectacularly unobservant, to the point that shooting a helicopter down so that it crashes into a narcotics farm won’t necessarily stir the neighbourhood killers into action. Sure, you can use your binoculars or a drone to spot ‘tangos’, mark them for death and synchronise shots – and there’s something undeniably cool about pulling that off. As we noted in the preview, Wildlands hints at a tactical dimension without ever really committing to it. There are problems with the gameplay, too. There’s nothing here you won’t have seen in a Call of Duty, but so what? That’s not exactly a byword for intelligent storytelling, either. There’s also something really cheap and nasty about the way it uses brutality and violence, as if hanging corpses and tortured bodies represent nothing more than suitable set dressing for a villain’s lair. It’s as if Wildlands can’t decide whether to be Bad Boys 2, Narcos or Sicario, so it just tries to be all of them at once. There are efforts at nuance, irony and satire, but these clash with the gung-ho spirit of the action. The storyline is every bit as clichéd and stupid as you might expect, making you part of an elite unit working deep in drug cartel territory, taking down the cartel piece by piece. In fact, it’s on the fish/barrel, candy/baby level of challenge. Poking holes in Wildlands isn’t difficult. Tactics take a back seat, action grabs the wheel and the whole vehicle’s heading in a familiar direction: Far Cry via Assassin’s Creed via Watch Dogs.Įven then, I’m not sure that even Ubisoft has delivered something this big, dumb or bombastic before. For all that it shares GRAW’s third-person view, recon drones and four-man squad dynamics, Wildlands is another example of Ubisoft’s single-minded dedication to large-scale open-world games. ![]()
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